Gabriela C Maya Animator
- ⚐ Australia
- ⚒ 12 years
Drawing on a wealth of expertise and twelve years in the industry, I am a highly accomplished Maya animator who knows how to bring stories alive. My passion for telling stories through creative motion and animation has brought to light some of the most captivating visuals for the entertainment industry. My work has been recognized for its unique visual appeal and keen attention to technical detail. I thrive when presented with challenging briefs and find myself uniquely empowered when I am in the presence of client input; presenting creative output which meets high-level client requirements is the ultimate achievement that drives my creative ambitions forward. My success is built off a desire to not only deliver stunning animations but also satisfy clients with exceptional levels of service that guarantee a successful outcome. Experience in areas such as game studio animation, CGI film special effects, character modelling, 3D modelling and 3DS Max allows me to parallel techniques and apply such strategies across multiple projects with success. I have created animation for gaming studios as well as television networks internationally, securely navigating projects autonomously from concept all the way through to post-production delivery. Being able to work without supervision and collaborate effectively with teams across various locations has significantly furthered my capabilities as an animator in film industry. My excellent organisational skills enable me to stay on top of tight deadlines while maintaining our high production standards followed by each departmental development process. I have experience setting up pipelines between departmental teams carrying out motion capture processes alongside other animators within team orientated structures; this approach contributed directly to building powerful relationships with colleagues at all levels throughout different stages of production development, leading to time efficient results within budget constraints. Having responded strategically in past projects under different timeline scenarios, I feel confident my skillset can contribute greatly towards future team objectives. Finally, utilising my advanced experience with Adobe After Effects CS4 onwards, Autodesk Maya 2017 outwards, Adobe Photoshop CS6 onwards and C++ programming allows me into expand upon existing projects while propelling new ideas into fruition through collaboratively conceived working processes integrating software skillsets with professional project management techniques that deliver outstanding results every time.
- Onwards
- Film
- Budget Constraints
- C++ Programming
- CS4
- After
- Effects
- Game Studio Animation
- CGI
- Maya Animation
- Adobe
- Pre-Production Development
- Effects
- Onwards
- 3D Modelling
- Motion Capture
- Time Efficient Results
- CS6
- Autodesk Maya 2017 Outwards
- Adobe
- Character Modelling
- Photoshop
- Special